Concept Art Intern - Summer 2025 (Star Wars Jedi) Job at Electronic Arts, Canada

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  • Electronic Arts
  • Canada

Job Description

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit 

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create ground breaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at  respawn.com/studio .

We're looking for a Concept Artist Intern to join our Star Wars Jedi team. You are passionate about game development and loves to create high-quality, inspirational concept art pieces to support efforts across multiple disciplines. Reporting to our Lead Concept Artist, you will work on a variety of subject matter, designing concepts across characters, environments, vehicles, and/or props.

What's it like to be a Concept Artist at Respawn?

As concept artist, your day-to-day work may include creation of thumbnails, loose sketches, finished and detailed pieces, as well as orthographic. You will manage your work from start to finish while collaborating with other artists, designers, and leads to ensure the work fits cohesively into the vision for art direction and player experience. Our art team cares about developing both high-quality art and a high-quality player experience. 

What do we look for in Concept Artist candidates?

  • You've Made Stuff You Are Proud Of - What we'd love to see in your portfolio is work that you designed yourself from start to finish with a variety of subject matter (characters, environments, props, etc.).
  • Beyond Art - You Are A Game Developer - Your appreciation for the needs of real-time video game development will help make sure your work supports the goals of the game and properly informs the various department who will be working off of your concepts.
  • Passion - We look for Concept Artists who are highly passionate. Our art team is constantly sharing knowledge and working to raise the quality bar.
  • Potential Over Experience - Experience counts, but potential is important too. We look for individuals who value hands-on artistry, but who also balance their drive with the understanding of what is highest priority for artists.
  • A Spirit for Collaboration - The ability to accept feedback and critiques will help you tailor your work towards what's best for the game.
  • Skills :
    • Portfolio that demonstrates concept production design thinking and the ability to translate and communicated ideas.
    • Understanding of proportion, scale, perspective, lighting, and color.
    • Ability to design and illustrate everything from characters to environments to mechanical designs and more.
    • Experience creating designs to be translated into 3D.
    • Experience with relevant software packages, such as Photoshop, Painter, or similar software.

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

 

US COMPENSATION AND BENEFITS


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.


EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


HOURLY PAY RANGES



California (depending on location e.g. Los Angeles vs. Sacramento):
º $18 - $45 USD Hourly
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $29 - $31 CAN Hourly


The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Job Tags

Hourly pay, Holiday work, Full time, Summer work, Internship, Remote job, Worldwide,

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